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Final Requiem

As always, dark struggles to over-take light, and vice versa. Create your villain, and engulf the worlds in darkness, or your hero's to turn the tide against it.
 
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 4. Equipment Rules

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Emiko Hayashi
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Emiko Hayashi


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Join date : 2014-11-18

4. Equipment Rules Empty
PostSubject: 4. Equipment Rules   4. Equipment Rules I_icon_minitimeSat May 30, 2015 6:06 pm

Weapons:

Weapons can be literally anything used to hurt people. Be it a gun, blade, or both. A weapon has a rating between 1 and 5 just like the stats, though it's rate adds x10 to damage. This damage is added to the character's str rating.


Rating 1:  A rating 1 weapon deals +10 damage, resisted by the target’s defense. A character’s starting weapon begins at rating 1. Cost: 25,000 Munny for a new weapon.

Rating 2: A rating 2 weapon deals +20 damage, resisted by the target’s defense. A character’s weapon can be upgraded to a rating 2 for 5,000 exp (and a 500 word post)

Rating 3: A rating 3 weapon deals +30 damage, resisted by the target’s defense. A character’s weapon  can be upgraded to a rating 3 for 10,000 exp and a 1000 word post.


A rating 3 weapon may have a secondary weapon added to it, giving it greater utility. This costs 15,000 exp and a 1500 word post. Leon's gunblade would  an example of this.

Rating 4: A rating 4 weapon deals +40 damage, resisted by the target’s defense. A character’s weapon can be upgraded.from a rating 3 for 15,000 exp and a 1750 word post.

Rating 5: A rating 5 weapon deals +50 damage, resisted by the target’s defense. A character’s weapon can be upgraded from a rating 4 for 20,000 exp and a 3000 word post.



Magic Weapon's:

Magic Weapon's are essentially identical to regular weapon's, save that they do a different type of damage. Magic damage is contested by an opponents Resistance, and complimented by your Magic stat. The other difference is that using one of these takes a certain amount of MP depending on the rank, and run the chance off adding a status effect. The type of spells you can use depend on the rank of your weapon. The ranks of these weapon's are still 1-5 and progress the very same.


Rating 1: Rating 1 consists of simple elements such as earth, fire, wind, and water.

Rating 2: Rating 2 consists of the basic elements, plus the elements of Ice, Explosion, Plant, and Thunder.

Rating 3: Rating 3 Consists of the previous tiers of elements, plus Light, and Shadow.

Rating 4: Rating 4 consists of the previous tiers of elements and adds Holy and Dark.

Rating 5: Rating 5 consists of the previous tiers of elements, and may even include some previously unknown elements.


Armor:
Armor is useful for any hunter that wishes to keep his or her insides on the inside. The armor may take the form of a shield or a breastplate or even some sort of protective energy field, but you may only have one piece of armor equipped. Just like weapons, Armor has a rating of 1 to 5, adding its rating x10 to defense or res. Because of this, you must list if the armor is regular, or magic armor.


Rating 1:  A rating 1 armor adds +10 defense against attacks. A character’s starting armor begins at rating 1. Cost: 25,000 Munny for a new piece of armor.

Rating 2: A rating 2 armor adds +20 defense against attacks. A character’s armor can be upgraded to a rating 2 for 5,000 exp (and a 500 word post)

Rating 3: A rating 3 armor adds +30 defense against attacks. A character’s armor can be upgraded to a rating 3 for 10,000 exp and a 1000 word post.

Rating 4: A rating 4 armor adds +40 defense against attacks. A character’s armor can be upgraded.from a rating 3 for 15,000 exp and a 1750 word post.

Rating 5: A rating 5 armor adds +50 defense against attacks. A character’s armor can be upgraded from a rating 4 for 20,000 exp and a 3000 word post.


Equipment Slots:

Character's start with two equipment slots. Each may hold one piece of equipment, or 3 of an item. I.E. Potions, Ethers et cetera. One may unlock more equipment slots by spending exp.

Slot 3: 2,500 exp
Slot 4: 5,000 exp
Slot 5: 10,000 exp
Slot 6: 20,000 exp
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